PostHeaderIcon Blackjack Rules And Their Effect On The Players Edge Part3

Five-Card Charlie
If you receive 21 with five cards, you win a bonus from the casino—usually two to one. This favors the player. Value: +.20 percent.

Seven-Seven-Seven 21
Dealer-in-the-machine will pay three to two if you can get three sevens. Value: +0.01 percent.

Six-Seven-Eight Suited
Favorable to the players if you don't change your basic strategy in an attempt to suit up, except in the case of a six-seven suited against the dealer-in-the machine's two. Value: +0.01 percent.

Over-Under 13
You make a side bet that the next hand dealt you will be either over 13 or under 13 on the first two cards. Aces count as one for this and the dealer takes all hands of 13. Very unfavorable rule for basic strategy players. Marginally helpful rule for certain card counters. Value: -6.56 percent for the over and -10.06 percent for the under.

Dealer Hits A,6 (Soft 17)
Bad rule for all players. Helps the dealer-in-the-machine improve an otherwise bad hand for the house. Value: -0.19 percent.

Red or Black
This is a bet where the player guesses what the color of the dealer-in-the-machine's face-up card will be. At first this would seem like an even game off the top but the house stipulates that if the two of the color you chose shows up, your bet is a push. This gives the house an advantage over the basic strategy player. Value: -3.85 percent.

Penetration
How many cards a dealer-in-the-machine deals is called penetration. If a game deals all the cards out, that's 100 percent penetration. For the basic strategy player, the depth of penetration is of little significance. However, for the card counter the depth of penetration is another key variable in determining whether to play a given game. The more penetration, the better the game. Video-blackjack games with Las Vegas Strip rules and 60 percent or more penetration are highly beatable games for the card counter.

Dealer Wins Pushes
All ties go to the dealer. The most devastating rule against the players. Value: -9.0 percent.

Blackjack Pays 1 to 1 (2 for 1)
Bad rule for the players. Value: -2.43 percent.

Blackjack Pays 2 to 1 (3 for 1)
Great rule for the players but you'll be hard pressed to find it on any of today's machines. Value: +2.32 percent.

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PostHeaderIcon Blackjack Rules And Their Effect On The Players Edge Part2

Splitting Aces
Good rule, especially if the machine allows you to resplit aces. When you split aces you can only receive one card on each ace, thus you cannot double down after splitting aces. If the dealer-in-the-machine has a blackjack, you only lose your initial bet. (No value as it is part of the 100% model.)

Resplitting of Aces
Good for the players. After you split your initial pair of aces, if you should receive another ace on one of your split aces, you can resplit that pair. Value: +0.03 percent.

No Splitting of Aces
Bad for the players. Value: -0.16 percent.

Splitting Pairs
Favorable rule for the player, most especially if you can double down after splitting. (No value as it is part of the 100% model.)

No Resplitting of Pairs
Bad for the players. Value: -0.02 percent.

No Splitting of Pairs
Bad for the players. Value: -0.21 percent.

Doubling After Splitting Pairs
Good rule for the player. (No value as it is part of the 100% model.)

Doubling on Three or More Cards
Favorable rule for the player. Value: +0.24 percent.

Insurance
If the dealer-in-the-machine has an ace as his up card you can insure your hand for up to half its value. Bad rule for basic strategy players. Never insure anything, even your own blackjack. However, insurance is a wonderful rule for card counters who will know exactly when to take it. Quite often the difference between a winning or losing session for a card counter is proper use of the insurance option. Even in video-blackjack games of one round before a shuffle, there will be times a card counter benefits from taking insurance. Value: -5.88 percent.

Early Surrender
The player has the option of surrendering his hand when he sees his first two cards. In exchange, he gets back half his bet—even if the dealer-in-the-machine has a blackjack. Very good option for basic strategy player. Great option for card counters. Value:+0.62 percent.

Late Surrender
Same as above except…and this is a BIG except…if the dealer has a blackjack, you lose your entire bet. Good option for player. Value: +0.03 percent.

Six-Card Winner
Favorable to the player. It is only slightly more favorable to card counters. You win if you get 21 or less with six cards. Value: +0.10 percent.

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